Project FLIPNOTIK was a game I tried making in RPG Maker XP between 2009 and 2013. It was about eight friends, warped to
a fantasy world with their memories erased, making their way through their new surroundings to find out who they are and why they were
brought to this world, while eventually playing significant roles in bringing peace to a land they once had nothing to do with. It's not
very original, so my selling point was its (planned) immense depth and characterization, influenced by the Suikoden series in which
each game features 108+ memorable characters banding together to confront a large-scale conflict.
I also wrote a "prequel" novel for NaNoWriMo 2010. I never finished the game due to a myriad of things, including feature bloat, lofty
aspirations, a constantly expanding universe, barely any documentation, and a messy workflow.
I don't think I'll ever be able to return to it and finish development, but at the very least it stands as a nice memory,
a chronological account of the ideas and emotions I had put into it over the years.
Why did I make a database for an unfinished game? Because I can, I guess.
September 18, 2017: Added statistics tab. Chart generated via chart.js